gildarts — Today at 3:41 PM Okay, so… I think I’m changing some of the logic around bonding items. I previously stated that it was mostly time based, but I’m revising that to it being about the amount of manage saturating the item. This still limits things by time because different materials are easier to saturate and the amount of mana that a person has available to push into an object and the rate at which they regenerate mana are all variable, but makes it clearer that a powerful mage can bond something at a higher level instantly by expending huge amounts of mana, since there is a diminishing returns curve where for a particular material anything above a certain units of mana/time is less efficient. I think this works out better, while still placing limits on the process. [3:44 PM] Also, I think I’m going to change the teleportation system somewhat. Previously I had it structured so that a person’s bonded items was always available for teleportation while within range, but I think I’m going to change it such that teleportation mages use something along the lines of perception mana to extend their awareness through objects and they can teleport things inside of these perception bubbles fairly freely. This allows some of the same benefits, but also creates some limitations as far as preparing areas and mana requirements on an ongoing basis. [3:45 PM] Any thoughts. @Dr. Taimoor @LanBySea || Analyst ?
Dr. Taimoor — Today at 3:46 PM So how big are these perception areas gonna be? [3:47 PM] Think the revision from time based bonding to mana based bonding is good but then we get the summon skyscraper problem
@Dr. Taimoor So how big are these perception areas gonna be?
gildarts — Today at 3:49 PM Depends on the amount of mana expended. The perception areas can only be projected from themselves or bonded objects and increasing the size will increase mana demand on a non-linear basis, outside of special circumstances/preparation.
@Dr. Taimoor Think the revision from time based bonding to mana based bonding is good but then we get the summon skyscraper problem
gildarts — Today at 3:50 PM It would still be prohibitively expensive in terms of mana to both bond something that large and to teleport it, so still not likely. Might have an issue with large rocks though.
Dr. Taimoor — Today at 3:50 PM But what is a large rock, if not an unchiseled skyscraper [3:50 PM] Jk [3:50 PM] Yeah it works good [3:51 PM] Plus the teleport setup time helps too [3:51 PM] Can you setup multiple perception areas? Like you find a bonded item in your perception, then create another bubble from the item itself
gildarts — Today at 3:51 PM And some gem stones are going to be basically unbondable. Others extremely difficult, so any rocks with quartz or similar in them would be next to impossible.
LanBySea || Analyst — Today at 3:52 PM So material properties around mana saturation makes me think that this is a good way to tie the economy of the world into the system.
Like how Sanderson does with both Mistborn where metals of certain purity or exact alloy compositions are valuable. Or how The Stormlight Archive ties the economy into how well a gem is able to hold Stormlight.
Dr. Taimoor — Today at 3:53 PM Yeah hes got a point [3:53 PM] Higher encap materials in arcane ascension are more expensive too
@Dr. Taimoor Can you setup multiple perception areas? Like you find a bonded item in your perception, then create another bubble from the item itself
gildarts — Today at 3:54 PM So the thought is that you can create a perception bubble around any/all of your bonded objects that are within range. If you create something like the boundary flags/circles in Crucible you can more efficiently fill it with perception, for instance. [3:54 PM] Range and transfer efficiency going up with bonding level.
Dr. Taimoor — Today at 3:55 PM Sweet
@LanBySea || Analyst So material properties around mana saturation makes me think that this is a good way to tie the economy of the world into the system. Like how Sanderson does with both Mistborn where metals of certain purity or exact alloy compositions are valuable. Or how The Stormlight Archive ties the economy into how well a gem is able to hold Stormlight.
gildarts — Today at 3:55 PM Yeah, good thought. Need to workout some rules for what materials are harder/easier. I know gemstones are hard bordering on impossible, but that is for specific story/plot reasons. [3:56 PM] The byproduct of gems being nearly impossible to bond though, is that they are used as universal mana storage devices, since anyone can pull the mana out of an unbonded item.
Dr. Taimoor — Today at 3:57 PM That would make it quite valuable, yeah [3:58 PM] Question, if ya put like a gem in a stick, does bonding the stick take more time? [3:58 PM] Is it considered like a single item
gildarts — Today at 3:59 PM No, you can bond the stick separately from the gem. It would be common to use a gem to power an enchanted device that would require bonding to work.
Dr. Taimoor — Today at 4:00 PM Can’t power em manually?
LanBySea || Analyst — Today at 4:00 PM As for the teleportation being able to perceive as a bubble here’s an alternative thoughts.
Time degradation based on the frequency/intensity of the bond.
Two parts of the teleportation bond. First part of the bond = stability for being able to access the point Second part of the bond = distance the bond can traverse Where both of the parts add together to form the final ‘EnCap’ for the mana saturation.
Dr. Taimoor — Today at 4:04 PM Seems like a neato idea
@Dr. Taimoor Is it considered like a single item
gildarts — Today at 4:05 PM For instance, my main character has a staff with an embedded gem, but the staff is three different pieces. A metal core that is enchanted, a gem that helps power the enchantments, and a wooden she around the metal core that hides the enchantments and also helps to protect them from impacts. And is also more pleasant to hold than straight metal.
Dr. Taimoor — Today at 4:06 PM Can you hypotheticall throw a bonded marble into a room and see whats inside?
@Dr. Taimoor Can you hypotheticall throw a bonded marble into a room and see whats inside?
LanBySea || Analyst — Today at 4:07 PM Not as part of the teleportation type bonding
Dr. Taimoor — Today at 4:07 PM Im asking cuz you said extend awareness and i wanted to know
@LanBySea || Analyst Not as part of the teleportation type bonding
Dr. Taimoor — Today at 4:07 PM different type of magic, got it [4:08 PM] My type of magic, if theres one like that
@Dr. Taimoor Can’t power em manually?
gildarts — Today at 4:08 PM Most of enchantments can be powered directly, but gems can help if you are low on mana or having extra reserves etc.
LanBySea || Analyst — Today at 4:08 PM oh…I’d think of the teleportation awareness as as a map overlay where you have points/markers that are still in the fog of war
Dr. Taimoor — Today at 4:08 PM Wait so would you know the direction in relation to your person?
@Dr. Taimoor Wait so would you know the direction in relation to your person?
LanBySea || Analyst — Today at 4:09 PM I’d hope so
Dr. Taimoor — Today at 4:09 PM Wouldnt be much of a problem for a mage who can just teleport that back towards themselves [4:09 PM] But for other ones, tough luck [4:11 PM] Ok so some rudimentary tracking magic comes with bonding then [4:11 PM] Throw a bonded item onto someone youre pusruing and chase em
gildarts — Today at 4:11 PM At least in the model I’m working on, using a marble or something extend vision or hearing is possible, but a bit different than straight perception. The perception field I’m talking about gives the user enough awareness of the objects in the field to teleport an object to specific place inside of the field or to teleport bonded items from inside fo the field.
Dr. Taimoor — Today at 4:12 PM Is that something anyone who bonds an item can do?
@Dr. Taimoor Throw a bonded item onto someone youre pusruing and chase em
gildarts — Today at 4:12 PM At least in my system, the range on that would be really bad unless the bonding level was high, which takes time and effort.
Dr. Taimoor — Today at 4:14 PM Wait so how would a hidden armoury work? [4:14 PM] Well i guess those are bonded really well [4:15 PM] I guess thats why you made the change so there wouldnt be literal years wasted bonding a buncha stuff
@Dr. Taimoor Is that something anyone who bonds an item can do?
gildarts — Today at 4:15 PM If they train on the specific mana type required to do it, and teleportation is their specialty. I talk about teleportation a lot, but it is one of the hardest magic types to learn. Only a handful of people have a natural ability with it, and without that natural ability it is nearly impossible to use on the fly. High level mages could do rituals to teleport to specific predefined anchors for instance, but nothing on the fly.
@Dr. Taimoor I guess thats why you made the change so there wouldnt be literal years wasted bonding a buncha stuff
gildarts — Today at 4:16 PM Right, and the entire armory would be bonded to different levels. They would lose access to some weapons as distance increased.
Dr. Taimoor — Today at 4:16 PM So youre like “teleporting” senses. Yeah i can get behind that
LanBySea || Analyst — Today at 4:17 PM I’d posit that a person with a highly developed sense for bonds can tell that each of the different bonding magics have different ratios that allows bonds to function
Dr. Taimoor — Today at 4:18 PM Oooh yeah id like that [4:19 PM] Kinda off topic but would enchanting require a bond?
@Dr. Taimoor So youre like “teleporting” senses. Yeah i can get behind that
gildarts — Today at 4:19 PM Any magic user can use their bonded objects to project their mana (with the same range efficiency restrictions), but how useful it is varies a lot. Fire mage projecting fire mana around a thrown rock could be useful. A mage specializing in vision is going to be useless at lower bonding levels since it would only extend their range a handful of meters. They could just see it without the projection.
Dr. Taimoor — Today at 4:19 PM Cuz if it does, its gotta be broken for other people to use the item
@Dr. Taimoor Kinda off topic but would enchanting require a bond?
gildarts — Today at 4:20 PM Enchanting doesn’t require bonding the item, but most enchantments need a bond to actually function.
Dr. Taimoor — Today at 4:20 PM Ah kk
LanBySea || Analyst — Today at 4:21 PM Like a teleportation bond has parts that: • Allow the Bonder to sense where it is • Create the anchor in space/time that allow the Bonder to move to the bonded item or vice-versa • Generates the effect that causes teleportation (not sure if you’re thinking about using something like a Travel tunnel through a different dimension OR if you’re going to use tesseract logic OR if you’re just having them move through the intervening space at the speed of light)
Dr. Taimoor — Today at 4:23 PM If you’re gonna do a bit of metamagic, thatd be fun to play around with
gildarts — Today at 4:24 PM Thinking that generic bonds can be created as well, but they are far more limited.
LanBySea || Analyst — Today at 4:24 PM Again throwing ideas out there for you Gildarts
gildarts — Today at 4:24 PM Appreciate it! [4:25 PM] Just need to figure out exactly how complex I want to make the logic. Not sure I want to invent my own physics wholesale, but I also like magic systems that are like that, so I might be doomed.
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